#13 – A Tap Dance

This puzzle, like #10, only asks that you survive (against overwhelming odds) until your next turn.

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Player: 1 Life
    Hand: Azorius Chancery, Ghostly Flicker, Pestermite, Explore, Sundering Vitae
    Field: Essence Warden w/ Curse of Chains, Pestermite, Quirion Ranger
    Library: Dream's Grip, Ghostly Flicker
    Lands: Kabira Crossroads, Secluded Steppe, Island, Forest 

Opponent: 20 Life
    Hand: Groundswell
    Field: Shinen of Life's Roar, Nest Invader, Skarrgan Pit-Skulk, River Boa,
           Silhana Ledgewalker w/ +1/+1 counter, Tangle Golem, Elite Cat Warrior, Vault Skirge
    Library: Forest

 

Solution

1. Float W with Secluded Steppe
2. Play Chancery, returning Steppe
3. Spent WUC to cast Pestermite, gaining 1 life and untapping Chancery
4. Spend GW floating U to cast Explore, drawing Dreams’ Grip
5. Spend U to cast Dream’s Grip untapping Chancery
6. Return a Forest to your hand to untap Warden
7. Play the Forest and pass the turn
8. Opponent’s upkeep – spend GUW to cast Ghostly Flicker, targeting Pestermite and Pestermite. Gain 2 life, untap Chancery twice, floating mana in between
9. Spend the floating W to cycle Steppe, drawing Ghostly Flicker
10. Cast Sundering Vitae to destroy Tangle Golem, tapping all of your creatures with Convoke
11. Ghostly Flicker targeting Pestermite and Pestermite, gaining 2 life and tapping Shinen and River Boa (total life is 6)
12. After Curse of Chains trigger resolves, return the Forest to untap Warden
13. Opponent attacks with all; block Ledgewalker and Vault Skirge with Pestermites, Nest Invader and Cat Warrior with Warden and Ranger. Pit-Skulk goes unblocked, dealing a maximum of 5 damage with Groundswell.

 

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