#25 – Good Money After Bad

Your opponent this week is bearing down on you with a grip of 5/5s, and threatens to augment their assault by removing a blocker and granting their team trample. Find a way to survive their offense and guarantee a win on your next turn!

 Player: 6 Life
 Lands: 2x Mountain, 2x Swamp
 Hand: Disfigure, Lightning Bolt, Wrangle, Spike Jester, 
      Sultai Scavenger
 Library: Swamp

 Opponent: 6 Life
 Field: Blastoderm w/ 3 fade counters, Humbler of Mortals
 Lands: 3x Forest, 3x Plain
 Hand: Journey to Nowhere
 Library: Forest

 

Solution

1. Cast Spike Jester, bolt the opponent and pass.
2A. The opponent casts Journey to Nowhere – we Disfigure Spike Jester in response. Since Journey is a mandatory Trigger, they exile Humbler of Mortals and are forced to pass. On our turn, we delve 3 to play Scavenger and Wrangle it to give it haste, and swing for lethal.
2B. The opponent swings with both. We chump block one of them, and go to 1. On our turn, we Disfigure + Wrangle the Humbler and swing for lethal.
2C. The opponent swings with one or just passes. We take the damage, if any, then Disfigure + Wrangle the Humbler and swing with our Spike Jester for lethal.

 

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